![]() Structs are like instances, but without any events or built-in variables. You can also use the legacy array syntax. Related to above, 2d arrays are now just nested 1d arrays,Īnd you can create arrays with higher dimension count easier.Īrray_1d = "hi!" // no change array_2d = "hi!" // previously array_2d = "hi!" array_3d = "hi!" // new! //. This proves handy for nested data structures and multi-dimensional arrays. List_of_maps = "hello" ĭs_map_set ( ds_list_find_value ( list_of_maps, i ), "hi", "hello" ) The update expands on these slightly, allowing to chain the together. ![]() normal array operations: val = an_array an_array = val // non-copy-on-write operations: an_array = val // same as array_set(an_array, index, val) // ds_map: val = a_map // same as val = ds_map_find_value(a_map, key) a_map = val // same as ds_map_set(a_map, key, val) // ds_list: val = a_list // same as val = ds_list_find_value(a_list, index) a_list = val // same as ds_list_set(a_list, index, val) // ds_grid: val = a_grid // same as val = ds_grid_get(a_grid, x, y) a_grid = val // same as ds_grid_set(a_grid, x, y, val) GameMaker has long allowed for a handful of "accessor" shorthands, This covers the syntax itself, how it works, and what you can do with it.Īlso included is a list of breaking changes and how to get around them. GameMaker Studio 2 is the latest and greatest incarnation of GameMaker It has everything you need to take your idea from concept to finished game. It seems like a great time for a blog post going over the numerous syntactic additions. GameMaker Studio 2.1.2.257 for 64-bit Windows Crack 12-03-2017, 05:13 PM 1. With GameMaker Studio 2.3 update out for a bit now
0 Comments
Leave a Reply. |